![]() ![]() He’s not as nimble as Quico, and won’t jump, climb ladders or walk up stairs, so you’ll have to solve plenty of environmental puzzles to clear a path for him. Part of the challenge of Papo & Yo‘s puzzles is figuring out how to get Monster where he needs to go. ![]() Another time, it made shacks fly and stack on top of each other to form a bridge. This time, a turn of a key causes the floor to tear away and curl up like a wave. Your goal is almost always just to get from one side of the level to the other, but the methods you’ll use to make the trip constantly change. You’ll see the same switches and keys over and over as you progress through the game, but the puzzles never stop being intriguing because you simply don’t know what to expect. Perhaps a coconut tree will suddenly appear, or a bridge will extend. Buildings will rise, fall, or disappear entirely. Activating a gear will always do something important, but what that something is varies dramatically. These chalk drawings are your tools for solving the puzzles of Papo & Yo and though they remain consistent throughout the game, the way they’re applied is always fresh and ingenious. If you’ve ever looked out the window and daydreamed your unhappiness away, you’ll recognize much of Papo & Yo‘s landscape. Boxes hover in mid-air, acting as stepping stones to floating lakes. ![]() Buildings grow legs and walk across the street. We see the world of Papo & Yo through a child’s eyes, as the mundane becomes magical. The local shaman might be able to cure Monster, so Quico sets about leading him through a landscape that blends the world of Quico’s reality with that of his imagination, adding chalk-drawn levers, gears, and winding keys to buildings and streets. The young protagonist of Papo & Yo is Quico, who finds himself burdened with an enormous pink Monster companion. As a game, it stands up as a whimsically creative puzzler, but its impact goes beyond its strict entertainment value. The world of Papo & Yo isn’t comfortable, but within it lies a reality that we don’t often see in games. I mean that its story of a boy trying to rid a Monster of his “curse” – an addiction that causes him to become mindlessly violent – is at times genuinely hard to watch. I don’t mean that in the traditional gaming sense of awkward controls or challenging puzzles, though sometimes that’s true, too. Papo & Yo (PS3) is a difficult game to play. ![]()
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